im not english but i haven´t found a real active german speak forum
But I’m going to try to explain my problem
I`ve build a little terrain mesh for a video game (some of my friends and me are going to start a little video game project).Here it is:
Now I wanted to give it two textures, pne for ground(sand) and one for the rocks. But the most important things are the areas i´ve marked. I want them to have a smooth blending(i hope you´re understanding what i mean, dont know the exact words fot that). So I want make the textures flowing into eachother on the red areas. sand into rocks
I was searching for two days and all the video tutorials und anything else I saw or read was that difficult and incomprehensible. I didn´t understand. how they did it.
May somebody could try to explain it to me in a few steps to get me a small overview on the whole texturing topic in blender
im realy desperate… please help