How to Tile UV's For Optimization?

hey guys I noticed in a few tutorials to save Uv space for game asset. In maya/Max there is a option to move selected uvs exactly by one uv shell therein, when u bake one cylinder in the 1:1 UV Shell it gets tiled across and the bake information is also given to the tiled cylinder (see image for reference) is there a addon or a function similar to the one in max in blender?

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What you describe sounds like UDIM tiles, which Blender does have. Google “Blender UDIM tiles” and you’ll find some tutorials