I have 2 small problems. Well, actually, one is more general question about why Blender doesn’t releases memory when some script, that deals with large amount of data, is finished? I have noticed that Blender releases memory when it’s minimized (in console, if Blender is started in debug mode, I see a line “Aux buffers: 0” witch I think means something like “Release memory”.)
A nother problem is that sometimes (I know, “sometimes” isn’t a good word for debuging but I still cant see a pattern) when I shut down Blender I also see a line like this one:
Frankly, I don’t want to do that yet. It’s still wip and I do want to kill all bugs that I see before I publish first beta. I could post a part of code If I could know whitch part of code is responsible for that, but I don’t know.
So I’m just asking how to trace that “Error Totblock: 1” error because It’s not rised while script is running but when Blender is closed (and not every time, that’s one more thing that bothers me). So if anyone knows hot to do that, please help.
Error Totblock: 1 - I think that means that blender didnt corretcly free memory properly (mem leak)
without looking at the script I couldent even begin to know where the leak might be (a fault of the python API) - using the UI incorretcly can result in errors like this.