How to track a location coordinates of a bone in pose mode?

I have some animation to do. A jumping frog i modelled has got a multiple bones in legs and it would be a lot easier to be able to track their location coordinates (in that “n key” panel), not only a rotation. Unfortunately i can do so only with all mothers’ mother bone. Help me please.

Try “bone” parenting (CTRL+P => “bone”) another object - you can make this so it doesn’t render - to the bone and track that.

Cheers, Clock.

EDIT:

Or just track the bone here in the Transform Boxes:


Thanks. Here’s my finished frog btw :slight_smile:

You’re welcome - nice frog and nice animation.

Cheers, Clock.