I have some animation to do. A jumping frog i modelled has got a multiple bones in legs and it would be a lot easier to be able to track their location coordinates (in that “n key” panel), not only a rotation. Unfortunately i can do so only with all mothers’ mother bone. Help me please.
Try “bone” parenting (CTRL+P => “bone”) another object - you can make this so it doesn’t render - to the bone and track that.
Cheers, Clock.
EDIT:
Or just track the bone here in the Transform Boxes:
Thanks. Here’s my finished frog btw
You’re welcome - nice frog and nice animation.
Cheers, Clock.