I am trying to make a base curve control the tilt of generated curve . I put a mesh line on a base curve through sample curve node and tried to use its normal output as tilt value . For some uncertain reason I have the second curve be bent in totally different place tilt transfer1.blend (1.1 MB)
Thank you very much zeroskilz . It solves my current issue completely .
Still I wonder if transfer the tilt is possible somehow ? I understand that using normal as input for tilt values is kind of wrong but it still works somehow , just in wrong place . I may need to transfer the tilt from mesh surface for example to make the spline based stripe follow polygonal surface . Should be attribute transfer probably, right?
Still seems like an anti-pattern to me, but if you really wanted to transfer the tilt, you’d need to capture it, then do a Transfer Attribute, like so:
Just cause you can do it, doesn’t mean you should do it.
(Another reason I don’t like this setup is because it won’t work with multiple input curves, which makes its application in generative networks pretty much useless.)