Hey guys, i’m a beginner in blender & sculpting so i can’t really sculpt just by eyeballing or looking at a reference image from a corner. i need to line the image at the back and compare it with my sculpt. in blender, i can do it in edit mode and by switching to wireframe, but then, when i’ve added in too much detail, the mesh would look like black all over because there’s many vertices so i can’t see the image reference from the back.
Is there any way to make my sculpted mesh in Viewport Mode to look somewhat transparent or turn it’s opacity down so i can see the image reference? It would also be nice if this can be done in solid mode. thanks in advance.