How to "unpin" cloth mid-way through simulation?

I want a cloth pinned to an object, like a flag in a wind, that part is fairly easy to do.

But at a certain point in the simulation I want it to break away and fly off. How do I do this? There isn’t an animatable attribute, or checkbox to “use pins”.

I’m not 100% sure but I think you could achieve this by vertexpainting the pinning group from red to blue just as you want it to dissolve!

Got any video for that? because I got no idea what you mean.

Yes, I can look for some today, but I’ll need some time, a lot of stuff to do today :blush:

Perhaps this method will help

I usually use Vertex Weight Mix modifier. Here’s a good explanation.
unpin_cloth.blend (826.3 KB)

That’s exactly what I ment :+1: :v: