in edit mode ctrl+t traingulates a mesh. does anybody know how to untriangulate a mesh apart from ctrl+z to undo the action?
Alt+J = Tris to Quads
or
X / Limited Dissolve (Adjust Maximum Angle)
thanks alot that works perfectly ^^
in edit mode ctrl+t traingulates a mesh. does anybody know how to untriangulate a mesh apart from ctrl+z to undo the action?
Alt+J = Tris to Quads
or
X / Limited Dissolve (Adjust Maximum Angle)
thanks alot that works perfectly ^^