Hi, lets have a large house wall for example, unwrap it over 4K seamless texture, to keep enough detail the UV layout will extend an image boundary. See the simplified example below.
What to do in the case when I need the UV layout to be constrained to image bounds? What is the correct workflow, is there any automated way? Because manual mesh subdividing to match the bounds might be tricky and inaccurate for more complicated meshes (e.g. suzanne UV layout).