I have designed a hand made bitmap font and I want to use it in the game engine.
I have saved my font as a standard TGA file.
The problem is that blender need a special TGA file for font, that contains several header lines, that (I suppose) describe the size (and maybe the position) of the font characters in the picture.
I have tried to use the header lines from the default arial font found on the web, but the character sizes do not match exactly with my font and the result is ugly.
What is the format of those header lines?
(I will probably generate them through C code).