I’m trying make a piebald horse - managed fine in 3ds with the same mesh but I’m obviousoly missing something when it comes to Blender…2.9
I export the UV’s and open them in P/S, paint something and do the quick export to png…and then I open them in the image editor and add the image node and nothing shows up. Should I perhaps be importing into P/S and again importing back into Blender - got a bit confused with the export from Blender and the export from P/
I’m a bit stuck here as most of the project needs to use this…