How to use substance emmissive map in blender ?

Hello all :slight_smile:

I have exported map from Substance Designer, include an emmissive map but i don’t know how to use it with Blender cycle; I have tried to put it as the fac of a mix shader between my PBR node group and an emmissive shader but it doesn’t work :no:

Any idea ?

“It doesn’t work” does explain nothing.
Could you post part of the map, describe expected effect and result you get instead?
Mind that ‘glow’ effects are always done using Compositor after the actual render. If your emission should cast sufficient light on surroundings consider using Light Path - Is Camera Ray and using mix of 2 Emission nodes.