How to use the BPPlayer and load the .block files with the "LibLoad" command in game?

How to use the BPPlayer blender and load the .block files with the “LibLoad” command in game engine? I want to load meshes for the game but the files to load can not be .blend because players can edit and gain advantage in the game and this is bad because the game will be multiplayer online. Then no one can edit the game files. And the files have to be loaded with the “LibLoad” function of the blender. In the BPPlayer manual does not say how to load the files dynamically but says that it is possible. Can someone help me?

I saw this comming…
No idea, try asking on the BPPlayer thread on the resource forum. But one thing I tell you, not being able to open the .blend won’t stop anyone that wants to take advantage of a multiplayer game, after all nothing prevents you to modify the memory (see CheatEngine)