I’ve been playing around with the multires modifier to make some environment rock assets for a game. While it looks promising, I’m having trouble trying to figure out a good workflow for baking it out to a lower res model.
So I start with a low poly model with good topology and a uv map. I add a multires, subdivide it a few times and sculpt in my rock details. I then add a material to it with textures for normal and depth and use the multires option in the bake settings to render out these maps.
I’m a little stuck on what to do next. My base mesh now has both the Multires modifier and a material that is using normal and depth maps to fake what the multires is doing on the lower poly base mesh. How do I export this? I want to export the low poly base mesh with my baked material maps, but right now it also has the multires modifier on it.