So I want to have a bunch of trees in my scene and really liked this one:
( download the 3D model so you see what I mean below )
The problem is I don’t know how to make the transmission to work. Every time the planes stay rectangular in the render instead of being actual leafs.
Thank you to everyone who helps!
I assume you’re wondering how it works in eevee…
I’m using cycles. Although… I could try eevee for the sake of speed. But for now cycles I need.
The transmission value is not transparency, it’s glass. You need to use a transparent shader.
Or change from transmission to alpha?
You have it hooked up wrong. As was stated before, transmission is for glass. I downloaded the model in order to take a look at whats in the textures. Just plug the color output of plane_trans.png into the alpha input of the principled shader. The black areas of the image will be fully transparent (0 alpha).
Yes, I was planning to do that. Welp. You know… I’m new ok?