When mapping images to object – in this case a plane – the UV editor automatically stretch it to a size depending the plane of object to cover. If we map an UV image 500500 pix on a plane and do the same on an other one, i.e. 400% larger, the 500500 pix image is scaled up appropriately.
(1) But what if I want a constant fixed size, scene wise, independant the size of plane to cover? Can one set this somewhere in the Blender UI?
(2) Normally I keep the UV images squared to make it simple: Is it possible also to keep the width and height ratio despite the receiving objects format?