How to uv unwrap multiple objects but retain same uv scale?

My project is not for gaming. I want to use several 4k to 8k texture maps on a model with a few dozen large parts. I’ve unwrapped them and used a checker texture to see that they are all different resolutions.

How do I get them uniform so that when i start texturing they look similar? I know about the texture atlas although I’ve

not used it much. But I don’t want one BIG texture because even a 16k map will lose quality compared to a few dozen 8ks.


This addon might be useful for you:

1 Like

i will take a look at that, thanks!

i think it will be much easier when UDIM is supported