i am very new to this community.
I must say that i have a lot of fun working with blender.
But it is so annoying to see that that after you modelled a few things polycount goes up very quickly to 5 million polys and you can forget working with it because of the slow down.
is there any way around working more effectively with Blender? i mean how do Hollywood artists manage this problem??? their scenes must contain many many more polys. i cant be creative with 5 million polys…this a true obstacle.
Yeah i have turned down subdivision modifiers. But still geometry goes up every time i dig into modelling a scene.