How to work with multiple bevel modifiers?

Hi everyone,
I’m trying to work with multiple boolean and bevel modifiers non-destructively but I’m stuck. How can I set-up 2 different bevel amount to those separate booleans?

Here is a test file if you want to take a look: boolean_bevel_test.blend (732.6 KB)

Place each Angle bevel right after the Boolean you want to affect. Pretty much the only way to do it without applying the Booleans.
You might also need to adjust the normals after all the bevels (using the Weighted Normal modifier).
boolean_bevel_test.blend (133.1 KB)

1 Like

Thank you @Stan_Pancakes , that’s exactly what I was looking for.