How To - Zelda like air particles

Hello everyone,

I would like to know if anyone as a solution in order to reproduce in a game some air particles, like the ones in the kokiri forest in Zelda ocarina of time ? Are there any methods that don’t slow down too much the final framerate ?

Thank you for your help :slight_smile:

Ps : here is a little picture for those who don’t know what I’m talking about. (Shame on you ! ahah)
Ps2 : Maybe by adding an overlay scene with some planes that have animated textures on it ?

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Attachments


i would’ve attatched a blend file, but the bug of “Too many open files” stopped me from saving it. So I took a video of what I did.
You should be able to replicate what I did by looking at the video! About what emits what, and the logic bricks! As you can see, it doesn’t take up much logic, and only 2% on animations in the framerate and profile.

Hope I helped! :smiley:

This is awesome, exactly what I was searching for. Thank you both !
@LordoftheChings thanks for your video, I will follow it step by step :slight_smile:

Hi,

Just a quick summary of what I think LordoftheChings did for those who can’t watch the video ( Please correct me if I’m wrong) :

  • Have a plane with a single particle texture applyed to it. Apply random movement to simulate shaking, and add a FadeIn/FadeOut animation.
    Use “Random” logic bricks connected to “Movement” ( one per direction), and an “Always” connected to an “Action” with fading animation in ping-pong, and add a “Delay” brick linked to an “Edit Object” to end object.

  • Create an empty with several child empties. On each of the children elements, use a “random” bricks linked to a “Edit object” to add a particle.

  • Apply rotation to parent empty, then duplicate as needed

I think that’s it but I might have missed some thing…

LordoftheChings : One thing you don’t show in your video is the content of the EmitterAction animation… Could you give some more informations ?

i made one try too, here it is the video and the .blend… the values on the frame rate profile its because video capture, the real values are about that on my pc
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