Ok, so basically I have this great idea for a game but several things are holding me up and google hasn’t really helped. Let me give a list of things I am having trouble figuring out.
How would I be able to set up a mouse controlled painting system in the BGE? I want the person playing the game to be able to pick a color (or something else in my case) and paint onto an object using simple mouse controls.
How can I make an object snap to a mesh in the BGE? I want it to be nearly identical to how it works in blender itself. The player picks an object, drags it onto the screen, and it snaps to a preexisting mesh.
In summary, I basically want to create a game (or part of one) that functions as a simple editor, similar to blender itself, but much simpler. A few notes about me for anyone trying to help.
I know a fair amount about blender. Unless I say otherwise, assume I know what you are talking about as far as basic blender is concerned.
I am not very good at python, though I am fully willing to learn and research anything I must. I have used python in simple ways in the past and found it fairly easy to pick up. I have no issues understanding the logic behind code, it is just a matter of learning keywords.
I am using version 2.73 of blender. If this is a problem and you see a large benefit in me upgrading to the latest version please let me know.
I think that should cover everything. I you have any questions I will be happy to answer them.
Thanks in advance to any one who helps me out.