How would I go about rigging something like this?

I’m working on this character and want the glove arm to be able to “bop” out as a punching attack. I have some ideas, but I’m not really familiar with working with Ik’s and constraints other than for walk cycles. Any help or pointers in the right direction is greatly appreciated. Thanks in advance.

Youn can take a look at this file for an idea of how to rig it.
Basically using a ik setup with the bottom bones copying opposing bones rotations.

Updated: (here is one that allows you to have the hand and shoulder bones in as well:
ScissorRig.blend (634.0 KB)

Hmm… that .blend is completely empty for some reason. I did find a way to rig it similar to how you said. It’s not perfect, but I used the same type of IK setup that would be use for legs.

I’m having trouble getting the rotations to stay locked between two values, but this is working for now.

are you using 2.8 or 2.79?

I am using 2.79

ah ok. One moment

Try this one. ScissorRig2.blend (582.9 KB)