I’m working on this character and want the glove arm to be able to “bop” out as a punching attack. I have some ideas, but I’m not really familiar with working with Ik’s and constraints other than for walk cycles. Any help or pointers in the right direction is greatly appreciated. Thanks in advance.
Youn can take a look at this file for an idea of how to rig it.
Basically using a ik setup with the bottom bones copying opposing bones rotations.
Updated: (here is one that allows you to have the hand and shoulder bones in as well:
ScissorRig.blend (634.0 KB)
are you using 2.8 or 2.79?
I am using 2.79
ah ok. One moment
Try this one. ScissorRig2.blend (582.9 KB)

