Hello. I’m right now in the process of making a character for an action-adventure rpg test game, and I was wondering, how would I go about doing a clothing system?
I’ve drawn some concepts about how the system would work in the eyes of a player, and I do have some ideas as to how I could implement it. But I also have some concerns about some aspects of the system and how it would/should work.
One thing, is weight painting. If I didn’t some faces/vertices to deform, I would weight paint them so that they don’t. But what if I have the chest-plate for example in a different .blend file? What steps would I have to take in order to spawn it in the main game.blend? What would I need to do to make sure it deforms properly and attaches to the right part of the character.
And second thing. I know the soft-body physics are not applicable for full game in the BGE. But does someone have a free cloth-script I could perhaps use? Or some general advice on cloth physics in the BGE?
Sorry 'bout these quiestions, but as you can probably tell, I’m quite a newbie when it comes to actually using a(ny) game engine.
Detailed and informative replies are welcome. Thanks in advance.