Hey guys Jon here. Last night I started development for a new game I’m creating called “Clock Blockers”. The game is based on the concept thought up by samandniko of CorridorDigital. They made a video of it here:https://www.youtube.com/watch?v=CBawCe6du3w
So basically how the game works is that their are 5 rounds. During those rounds the players(2) will try to kill each other in various ways. Once the oppenent dies or the round ends, the next round starts, except this time, another instance of the player would be added on each team. What happened the first round between the two players still happens, but the second instance of the player can change the outcome by helping their’ previous instance. You should watch the video if you want to truly understand the concept.
Recently I have run into a conundrum. In order for this game to work, I need to be able to replay a player’s actions. Like a macro of sorts, but on a different object. How can you make an object follow a player’s actions after the player’s action has already been executed?