How would I model this curly tail?


I’m trying to model a curly cat tail like my drawing.
I know how to make a mesh from a curve, but I’m not sure how to model a clean fat curl with a rounded tip like my drawing.

I tried using sculpt tool but it makes it lumpy and there should be an easier way.

1 - Add a spiral curve (extra objects addon in blender but you have to enable it if not already) adjust the parameters to shape it similarly.

2- and delete if necessary any points from the ends and extrude more points to match the shape of both ends of the spiral.

3 - use face nearest or face project snapping mode to snap the curve onto the cupcake surface, move/rotate the whole curve to fit closely and snap once the whole curve and then tweak every point to fit nicely the projection onto the surface.

4 - enter edit mode and tweak the bevel segments and geometry radius and curve resolution if needed in the properties panel.

5 - enable proportional editing with connect only and set the falloff to linear, select one vertex from either edge loop ends and set the curve radius with alt S and scroll the mouse wheel to set the proportional distance.

Let me know if you have any questions.

You might also have a look at the Extra Objects addon using XYZ function : Shell and play wth some setttings and maybe merge this with a fitting UV sphere:

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In fact i onec tried this with a semi mathecmatical approach… ending in lots of lots of manual edits and i was very very unsatisfied… funnily enough i now just started with an archimedean spiral and formed all the volume my modelling it… and this time it was fun… :

CurlyTail.blend (135.8 KB)

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Amazing, that was the exact shape I was aiming for