i’ve already tried a bunch of stuff like using nodes or POV-ray and stuff, and 2.79 is becoming less of an option duo to how slow it renders out stuff
This shading is prob litterally the one thing i need, i just need some way to recreate proper and correctly with the exact look it should have
There are engines like malt which have it but sadly it has issues with things like shadows being pitch black and not soft, with no way of doing so atm other then really modifing it in ways i have no clue of how to do
i would look up how to make a phong shader using OSL myself but there is nothing on this at all, so it makes it kinda impossible for me to look up anything to do with it, and just lack of info it seems like in general
There are reasons why i need it, as what am doing really only works with a specular phong reflection model duo to how it is designed
and if there are unknown engines i am unaware of that have phong shading and are actually fully functional and complete (unlike POV-ray or malt) please make me aware of such