What I’m after is modeling either a voronoi pattern or something like a honeycomb pattern on a sphere or dome. Basically something like this:
Exept the pattern needs to be an indepentent mesh that is extruded outwards. The best solution I could come up with is manually drawing the pattern by extruding verteces that are shrinkwrapped to a sphere (like when doing retopology), but it seems really inefficient.