Hi
On the following image, I want to add 3 new edges on the left object, so that I get the object on the right. The border/faces between the new and old edges has to be exactly 0.1 BU.
Do you know any easy way to do that?
Currently I:
- Use inset.
- Remove unwanted edges.
- Change transform orientation on edges.
- Grab vertex point locked on one of my custom orientation axis and snap the vertex to a near by edge.
- Add new faces.
Point 3 and 4 would be a little bit easier, if vertex slide supported snapping to an edge