I couldn’t create holes on the slope of a rim without creating distortions. So I had to apply boolean modifer after a subsurf modifier. The result is that I have no control over the mesh and it a whopping 36K mesh.
This is the result:
I couldn’t create holes on the slope of a rim without creating distortions. So I had to apply boolean modifer after a subsurf modifier. The result is that I have no control over the mesh and it a whopping 36K mesh.
This is the result:
set a circle following the normal around another cylinder and use the
project with Magnetic snap tool
Thanks Ricky. Did you mean using knife project? What does the magnetic snap tool do? I could not find it in properties panel.
not the knife tool
you can project verts using the Snapping to surface
directly on the bottom header
I will try to find a video but should also be in the wiki book for snapping
https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/snap.html
happy bl
Thanks guys. The problem was the spokes. They were not aligned equally, and that was causing the issue.
At that size of detail i wouldn’t bother w/ the holes, to be honest - just model the spokes to look like they’re going through. if you really wanted the effect of a hole it would be easier to just paint black spots on a texture around the spokes, unless you intend to do a really close render.
No close render, but I figured it out
Thanks for the suggestion