How would you create holes on slope?

I couldn’t create holes on the slope of a rim without creating distortions. So I had to apply boolean modifer after a subsurf modifier. The result is that I have no control over the mesh and it a whopping 36K mesh.

This is the result:

set a circle following the normal around another cylinder and use the
project with Magnetic snap tool


happy bl

Thanks Ricky. Did you mean using knife project? What does the magnetic snap tool do? I could not find it in properties panel.

1 Like

not the knife tool
you can project verts using the Snapping to surface
directly on the bottom header
I will try to find a video but should also be in the wiki book for snapping

https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/snap.html

happy bl

Thanks guys. The problem was the spokes. They were not aligned equally, and that was causing the issue.

At that size of detail i wouldn’t bother w/ the holes, to be honest - just model the spokes to look like they’re going through. if you really wanted the effect of a hole it would be easier to just paint black spots on a texture around the spokes, unless you intend to do a really close render.

No close render, but I figured it out :slight_smile:

Thanks for the suggestion :slight_smile: