I am making a ma5d from halo and I am almost finished. However I can not figure out a logical way to make the final portion of the gun, so am looking for advice.
As you can see there is a big whole in my gun.
And this is what its supposed to look like.
And a wire frame view for a more clear look.
Thus far I have been largely making the model by extruding vertices and re positioning them individually, highly inefficient but I am fairly new to proper 3d modeling software (this is my 6th model on blender) and couldn’t come up with a better solution.
Anyways any suggestions on how to get the identical inset channels with 3 identical holes in each would be greatly appreciated.
Also so I dont have to make another forum, any critiques on the model would be appreciated. Its extremely low poly due to the fact that the software I am going to use it on only supports meshes of up to 5k triangles, this is actually 2 separate meshes to bypass that limitation.