Having problems to give the mouse the same curvature as the real life model.
![mouse plane2|690x388]It looks like you have import images as a plane down. I would make my image as plane be on the xy so looking down on it. Make the bottom left corner to be the origin point. and put it at zero zero and rotate it so its flat then use the shift A and add a curve. So maybe watch a video on how to make curves. Once you make the curve you can convert it to mesh. then after you convert the curve to a mesh you can extrude the points out to make a plane of out the mesh. Many ways to do this. You could use porportial edit on the plane. So watch a youtube video on proportional editing.
all sounds pretty confusing haha. Thanks, i´ll look into it
Try removing 3 of the vertices and work with one and extrude it several times to match the curve.
you would also need more photos
top , front and bottom view
then you can model a nicer more realist model
happy bl