I am trying to take a 2D plane, representing a paper check using a texture map, and having it bend in the middle, but on an angle. I have tried a bunch of things but cannot figure our the best way to do it.
What I am trying to do is represented by the spline and what I have so far using a lattice are the others. I tried a curve modifier but it seems they only work as one line, not two,if that makes sense
Convert your Spline to a mesh, delete the vertical segments and bridge the two remaining segments.
Or do the same but delete one of the remaining segments as well and extrude the other segment.
Or use a latice with more segments.
Or model a rough version and use subdivision surfaces.
Personally I´d go with the last method.
I tried to make one with the Nurbs surface, but I’m not even shure that I got 100% what you are trying to do. Anyways, in the attached blend file you find the mesh in Level 1, the Nurbs Surface in Level 2.
I think it’s a matter of cheating a bit to have something you can view as a square from front and as a curved paper by 3/4, because it would be physically impossible to keep the same heigth after folding the sheet.
The mesh in layer 1 has all the vertices on the 4 sides aligned, whilst the nurbs Surf is roughly arranged to show as a rectangle, but it isn’t precise. test_paper.blend (493.7 KB)