So I’m modeling this axe and it has a handle with a profile and I’m wondering what would be the best way to go about making it. I tried two different approaches, first one is loopcut friendly, second, not so much. What I’m mainly asking myself (and you ofc) is, is there a batter way to do it and keep clean geo? Here’s a picture of what I have: https://imgur.com/a/G1FDUjM. Here’s the concept (made by Vadim Sverdlov): https://imgur.com/a/O2u0e8l
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Box modelling would be the best approach. Your edge flow is a bit messy, i would suggest watching some hard surface modelling tutorials trips and tricks from Grand Abbitt on youtube.
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Ok, I’m on it
I know just the video tutorial for it. If you want I can share link
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Yes, please, that would be awesome
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There are two videos
One is modelling other is texturing
I sent link to Modeling
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That’s great! Thank you
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You’re welcome! Good luck!