How would you simulate this?


How would you go about simulating something like the attached image?

That is, making the fluid simulator follow some kind of path before probably cleaning it up with the sculpt tool?

Thank you for the tip, but I have already searched a lot. I don’t see how I can get particles to look just as good as the fluid simulator. The question was more how can you shape and control a simulated fluid? I understand the concept of control objects, but it does not seem to be able to do what I want, like with the picture?

Or am I missing something?