I have a voronoi texture that looks like the cap #1 in the texture editor window - exactly what I want, a few small bumps here and there on a smooth surf.
Once applied to the nor channel on a material (cap #2) the texture reveals a new side - now it seems its like the raging waves of the sea or something!!
Scaling doesn’t effect the normal map! Why not??! I cannot expect to produce the full range of materials and their bumps with this. Cant at the moment think how to go around it, either (ie. how to get few small pits here and there in the normal map).
Can somebody please point me the logic in this, or could somebody point me to whom can I present this bug?