Hi. I have recently started with blender and I’m having a problem. I was following a tutorial to make dice and I got to the part where I place half a UVSphere on one face of the die to make a dimple.
The problem I have is that I cannot align the top circle of vertices of the sphere with the vertices that make the face of the cube. They end up with a different Y value which makes them slightly offset from the cube surface.
I’m pretty sure I should be able to shift-click all the vertices I want to align and then push some button to have them lined up on the same plane so I can make a face. Any suggestions ?
Also, could somebody explain how to rotate objects to make them realign to the XYZ of the base plane ? Sometimes I screw up a rotation and would like to be able to reset the object so it is parallel to the XYZ planes.
Essentially, I think I’m looking for a properties box that has the editable XYZ coordinates of any vertex.