Does any one have any idea how to create helix sphere?
Use Rhumb lines:
They have a travelangle/bearing and the longtitude where it passes the aequator. Calculate the vertices, offset the longtitude where it passes, calculate vertices again and make a poly-loop out of it. Duplicate and rotate it multiple times. Done.
Or directly go with a spherical helix: http://mathworld.wolfram.com/SphericalHelix.html