howto model arch frame

I want to model this its the side for a football dugout.
Should I use simple deform or is there a better way to model the arc.


For the upper part use a circle, and duplicate/scale it. And for the rest just extrude vertices, subdivide edges, create faces, etc.

Took me a few minutes.

Attachments

arch.blend (63.5 KB)

Nice work but the arc is not a nice round square bar.
Thats the problem.


Use circles with higher numbers of vertices.

Attachments

arch1.blend (66.4 KB)

It must be lowpoly model.
But unless the rear plate is still a bit wrinkled I think it will do.

Thanks.


The plate should look better with its shading set to smooth.

Thanks only have to model a bench and some textures and its almost finished.