I want to model this its the side for a football dugout.
Should I use simple deform or is there a better way to model the arc.
For the upper part use a circle, and duplicate/scale it. And for the rest just extrude vertices, subdivide edges, create faces, etc.
Took me a few minutes.
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arch.blend (63.5 KB)
Nice work but the arc is not a nice round square bar.
Thats the problem.
It must be lowpoly model.
But unless the rear plate is still a bit wrinkled I think it will do.
Thanks.
The plate should look better with its shading set to smooth.
Thanks only have to model a bench and some textures and its almost finished.