An old Manor I house I built in Blender and textured in substance painter.


Sorry, not sure if my Artstation link got added -

Its cool you added interior rooms (images or models) to see through the windows, really sets it apart from other renders like this when people just add a light or nothing at all.

Thanks :slight_smile: I think one of the elements where good modelling can stand out is in the details. Perhaps that sounds a little obvious, but I do try to always take this into account, although one of the biggest issues is not really adding details or the potential complexity around them.

It’s that they can be time consuming and the human mind throws up resistance to adding them, as they can be tricky and also hold up the completion of the model. When I was making this, towards the end of its creation, it was just pushing myself to get it finished with the details.