CGI renders for a Hublot watch project.
I made all the aspects of this in Blender from modeling to rendering and post processing the images. Hope you enjoy them
Checkout the renders on other socials:
Instagram: https://www.instagram.com/p/DUUDU6QDRlP/?igsh=a3hjd21kdHYwM3l6
Yes, sort of! It’s pretty unpredictable… its lights are much softer than other engines in some terms but but they lack depth and at the same time the shader nodes are a headache, for example I myself cannot get such glass without Shaderplus addon easily. My forever problem with Cycles is that it doesn’t respond well when the scene is not busy (interactions) that shows some kind of GI calculation problem in this engine. BTW have you used HDRI for the lighting setup in this scene?