LemonMan
(LemonMan)
May 4, 2007, 5:03am
1
Hello,
I have some more questions!
Is there a way to make a 3d arrow that would always point up?
I am making a flying game and would like to know which way is up…
How would I make engine bloom?
I would like flame to come out of the engines when the thrust is turned on…
I am trying to make a HUD for this game and would like to make something like this,
The blue thing is a bar that will pop out when the mouse is over it and will have powerups to select (in the picture it is already out)
The red and brown things are fuel and health guages (already have them)
I do need the text underneath them though… (How could I do this?)
The yellow thing is the “UP” indecator
the blue thing in the middle is a reticule
and that grey thing is the ship…
How would I do these things?
Please and Thankyou!
PSK131
(PSK131)
May 4, 2007, 5:12am
2
Vertex parent empty to the ship. Then make track to actuator with 3d enabled on the arrow and make it track the empty.
LemonMan
(LemonMan)
May 4, 2007, 10:21am
3
Thanks I got the arrow to work.
LemonMan
(LemonMan)
May 4, 2007, 8:45pm
4
How would I do the pop out bar thingy?
I would like to make it so that if your mouse is over it it pops out and then if your mouse is off it then it goes back in…
And have Boxes on it that you could click.
Thanks!
Shn275
(Shn275)
May 4, 2007, 9:50pm
5
Here’s a solution to your engine problem:
http://www.savefile.com/files/694312
This link might also be of use:
Also, remember to check the “Sticky’s” for more tutorials and demos.
p00f
(p00f)
May 4, 2007, 9:56pm
6
Lemmonman…
for {insert your deity here} sakes!!!
dont give up now , it is so close…
take a break, for a few days… follow a few tutorials, or experement with something you are thinking about…
if you give up your deams … they die…
wait…
it may come to you later…
LemonMan
(LemonMan)
May 5, 2007, 10:54am
7
@Shn275
Thanks! That is very helpful!
@p00f
Huh? I don’t get it…
-for the blue pull-out bar, give it an IPO of it going from closed to open, and then, with logic bricks, do
mouse over (I believe that pulse mode should be on)->and->IPO(set the frame numbers appropriately, and the type to flipper)
-I may be misunderstanding, but I don’t think you need a track to actuator for the up arrow- just vertex parent it to the ship…
@p00f - I don’t think he gave up…
LemonMan
(LemonMan)
May 5, 2007, 1:42pm
9
I tryed to give it an ipo and mouse over sensors but I don’t know how to create different buttons on it…
It worked fine with the ipo though.
Lemon,
To put buttons on it, just make .png or .tga images for your buttons and map them to planes, then stick them where you want them on the menu bar and parent them to it. They’ll follow the menu bar when it comes out. What else are you needing to know? How to make them clickable? You need to use a Left-Click Sensor and a Mouse Over Sensor, and run them both through one AND controller to whatever actuators you want.
ititrx
(ititrx)
May 5, 2007, 2:19pm
11
blendenzo:
Lemon,
To put buttons on it, just make .png or .tga images for your buttons and map them to planes, then stick them where you want them on the menu bar and parent them to it. They’ll follow the menu bar when it comes out. What else are you needing to know? How to make them clickable? You need to use a Left-Click Sensor and a Mouse Over Sensor, and run them both through one AND controller to whatever actuators you want.
You have to use both sensors? wow, thanks for the headsup. That would have made me crazy, cause I would of only used the on click.
LemonMan
(LemonMan)
May 5, 2007, 2:40pm
12
The problem with that is that when you put a plane on top of the main plane it blocks the mouse over sensor…
if you make the controller on the pull-out plane an or (instead of and), and connect the mouse over sensors from all the buttons as well, it should work. (I can post an example if that didn’t make sense)
LemonMan
(LemonMan)
May 6, 2007, 9:09am
14
Yeah…
Sorry, I didn’t get that.
thanks to the sheer messiness of the logic bricks, I’m not sure this’ll be much more of a help, but here ’s an example.
LemonMan
(LemonMan)
May 6, 2007, 2:14pm
16
ThankYou!!!
This is EXTREMELY helpful!
Wow, why couldn’t I do that?
I’ll be sure to come back if I have anymore problems!
LemonMan
(LemonMan)
May 6, 2007, 3:28pm
17
Wow…
I really suck at this.
I tryed to make something of my own for the hud and it failed so I tryed using Captain Oblivion’s example with mine and that failed too.
I don’t know whats happening but when I start the game the bar is either invisible or when I put my mouse over it it only works once.
Please help…