Hüftschwung, BlendRig, Rigify, Tests

Hi, a test with blendrig and Eevee. I stil have to get animations better, but i thought this is funny enough to show…

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An update, a new animation test, same char.

Viewportrender:

a test with rigify:

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testing the facial rig of rigify :

EDIT: i changed the last video to a newer one.
the hair is a basemesh with cloth simulation and some ‘grass-like hair meshes’ as duplifaces on it. the hair meshes have one key on one shape-key and a noise-modifier in the graph editor; it’s playing realtime in the viewport and while rendering.

New Test with Rigify: :slight_smile: