Ok, I want to do a huge fluid sim of hundreds of rain drops falling to fill a pool. My problem is that with the resouloution around 100 only a few of the raindrops are actually turned to fluids. Help!!!
There’s no way to go around that, you either got to increase the resolution, or find another way around the problem (like using particles for your raindrops, and playing with animated textures and fluid simulation to fill your pool).
Huge fluid sims require much more computation, a resolution of 100 won’t give you much details.