Hum... another UV problem !

okay, maybe it’s stupid, but I never find the solution to this problem : UV texture are rendered only on one side of the face, a couple of faces are rendered inside and the others are rendered outside, and I didn’t find how to change that.

You can set your uv properties in the uv panel when you enter uv face select mode.
You can make settinegs for each uv layer this way, also.


you can select all faces on your model and press Ctrl+n to recalculate normals outside (Ctrl + Shift + n to calculate normals inside), or you can select the wanted faces and preee W -> flip normals