Human Base Model

Hey all, I’m working on a project for UE4! I’ve done some weapon models and designs, but the thing I’ve been really fearing is the armor (and animations).

I’ve been doing research and think I’m going to take the modular pawn approach, assuming I understand it correctly. Or socketed. I’m struggling to decide.

Aaanyway, I have been working on a base mesh for the armor. It’s a bit masculine maybe, so I’ll probably have to do a feminine design as well (although it’s supposed to be more unisex). But it’s my “natural” mesh and I was hoping to get some feedback on the surface flow!

Here’s some pics:

I’m really brand new to this, but I know edge flow is important for animation and reducing stretch in models. Is this a good start or do I pretty much have to throw it away?