been a while since I posted here. I made this eye model and shaders to use in future characters. I posted it around the social places and was surprised at the positive feedback so I thought I’d share it with my favorite blender community as well
Here is the model setup. I made the cornea only cover the iris then it fades away to full transparency (controlled by the grayscale map visible in the screenshot). Worked well for me.
Nice job! I would really dial down the amount of capillari in the white of the eye. It is called “white” for a reason Right now the eye looks a bit like it had quite friday night.
Very well done, Toshi. Though I agree with Margenta: maybe too much little veins in the surface… BTW, are the veins bitmaped or procedural? In the case they are procedural I would be interested in nodetree, if you don’t mind, of course (I’m working currently on eyes for a future character, too). I find your solution to the cornea issue very clever, too. Congratulations!
Thanks guys. I absolutely understand what you’re saying about the eye being too red with veins but when used on an actual character it looks ok (sure, that’s “in my opinion”). I will have a character using this eye to show later on. Maybe making the veins a bit less prominent and adding a few thicker ones might work better… I’ll be trying different stuff for sure.
@Mr. Chuan - I painted (using photos) a standard bitmap texture for the color and then edited that to create the bump map, so nothing procedural going on here. So the shader setup is pretty standard - sss, spec, fresnel and textures.