Human face rig

I’ve been working on this face a little bit, these past couple of days.
I don’t quite know what i’m going to do with it yet, but i hope
an idea will show up :D.

http://www.vimeo.com/2186035

If you have comments or ideas, i’d be happy to hear them.

the render to the left is from the blender window, the right one
is before compositing, and the last one is final render.

Attachments




It works pretty well, I think. Did you use a tutorial to make it? I’m asking because I plan on trying to rig a face myself.

No, i didn’t use a tutorial.
I might go looking for one along the line though, this rig is nowhere
near done yet ;). If you have no idea how to go about it, this
may be a help though: http://wiki.blender.org/index.php/Manual/PartIX/Driven_Shape_Keys

The trouble is, the models I plan to rig are not just a head/face but a complete body, so creating several shape keys for each model could slow down the scene and/or boost the memory usage.