This is my first posted work, although I have been using Blender for quite a while now.
The modeling is almost done, I need to fix the knees and ankles a bit. Comments are welcome!
-BetaParticle
This is my first posted work, although I have been using Blender for quite a while now.
The modeling is almost done, I need to fix the knees and ankles a bit. Comments are welcome!
-BetaParticle
Nice work, nice hairs
Yes knees need work
keep it up
Stefano
Excellent work. Probably one of the best human models I have seen in blender.
BgDM
yep. excellent job!
cya henrik
At the front picture, her head looks too high. Maybe you could lower the hairline a bit? It’s naturally about the same distance from eyes as the tip of the nose is, maybe even a little bit closer
Wow! really cool!
Now the fun part of my reply (I hope ):
-Me, Skontar, @ce and gr8hamster (with some help from @ndy tx andy ) are working on a movie with blender. In the movie there will be character and we need help to make them…
-You seem to be very good at making character so if your interested in participing in the movie development go see this thread:
https://blenderartists.org/viewtopic.php?t=6127 and post a reply. If you accept to participate, this will help us alot! Thank you!
-(nice post for a first one! this mean your good… )
very excellent! the face looks a tad skeleton like compared to the rest of here slightly chubby body, and yeah, the hair is way too high up
great job, a promising first post 8)
Very good…so far. My honest opinion is that her abs look a bit masculine(female abs forms an elongated triangle kind of shape) , the wrists need a bit of definition and an overall body type has to be decided on. I mean, her arms and legs are puffy but her stomach is cut ? Only intend this to be constructive criticism because I can tell by looking at her that you can do better.
Thanks for all the comments everybody, it always good to have suggestions.
About the hair and face, I completely agree, the hairline is too high and the face is too gaunt.
seval, you are right about the abs, unfortunatly being a guy I don’t have female abs handy to look at. Anybody know where I can get some good reference pics for this sort of thing?
All together I think the biggest problem with this model is that it was done in pieces without enough concern for the overall body type or character. I had intended to make an athletic body type and I actually have a version with more muscle definition on the arms and legs, but I found that I couldn’t animate it properly in 2.23 with that many vertices. However, now that I have Publisher, I’m going to try to make use of some of the new character animation system to work with a higher definition character. I’m thinking I may just scrap this model. It was really just a practice piece and it never had any personality, it was just some human. I need to design a character and then model it with a definate purpose.
Anyway, sorry about the long post, I can’t help myself sometimes.
-BetaParticle
www.fineart.sk has some excellent reference stuff for the human body.
Nice model btw
Roel
I can only give you my honest opinion. I have been an art student for many years… and studying forms by Artists like Loomis or Hogarth have only thrown me off. If you are of proper age I would suggest softcore pornography as an excellent source of reference. Many body types to choose from , the poses are various, and you can also study the way clothing fits and drapes on the form. I can already hear members of the community screaming at me for this suggestion, but unless you have living models that are willing to pose for you…
btw I would also make the same suggestion for any female members of the community.
Actually thats a pretty good excuse to watch coughporncough.
So far its only in magazines you can say “I read it for the articles, honestly”.
You can have the material sent to you in a brown wrapper with a label reading, “For research purposes only”.