if your head and your ear are two separate objects, you can join them by either <spacebar>, ‘object’, ‘join objects,’ or just CTRL+J. then when they’re joined into one object, go into your editing mode, and kind of sew it together, grabbing a vertex from the head and a vertex from the ear (where they should connect) and <spacebar>, ‘edit’, ‘vertices’, ‘merge,’ or just ALT+M, then merge to center.
First finish the back of the ear. While you are modeling this part, you can reduce the number of vertices you’ll have to eventually connect to the head. When it comes time to actually do the stitching together part, using H to hide the rest of the head and most of the ear can help. Ears are tricky little beasts, good luck.
Yes, sss is needed, try with skin preset on sss panel.
Add a color map, with a white and pig cellular, add some wrinkels with your wacom tabblet, and some beauty spot.
After that, you copy your color map to another photoshop document, and make it gray scale. Add this map to bump channel of your material.
Duplicate the bump and add some wet zones, and set it to specular channel.
i dont think its that bad mapped but anyway here is how i always place my seams for a head. For the ears i cant help you i always have much trouble with them as well as well.
can someone draw on my wire frame’s to show were i need to put the seems plz. especially on the ear!
thanks;)
edit:
sorry, dident reed previous post propaly. that works fine apart from the bit around the chin, witch cases overlaping
should i apply the mirror modifier?