Could anyone tell me how to make the mesh more simple because I have too many vertices and it’s all a bit confusing :spin:
Here’s a small update. Could someone please tell me a way to get rid of alot of the vertices because I can’t really do anything more with the mesh.
Hi Rigged,
I think these are the best tutorials around for box modeling characters. I don’t know how to adapt the workflow to Blender, but they do a good job of showing what you’re shooting for.
Probably the most straight forward way to reduce your mesh is select edge loop -> delete edge loop. Save the ones that best define your shape.
EDIT: forgot the link Second Reality.
Attemped 2
Hia I havn’t been doing any 3d work lately so I decided to start by creaating another head to see if I can acheive a better result than last time.
This is it so far.
Attachments
This seems a big improvement on your first one.
Thanks, this time I used less subdivision so the mesh is more simpler , easier to navigate and edit.